Will these features be available on PC, too, when using the PS5 controller? The way we implemented the haptics per weapon type really helps give the player more information about the second to second gameplay and adds a lot of additional awareness on top of audio and visual cues. How do DualSense's unique features improve immersion in Vampire: The Masquerade - Bloodhunt? Focusing on fewer platforms to begin with allows us to make sure the experience is as good as possible for the players.Ĭompared to PC, which graphics settings are being used in the PS5's Quality Mode and Performance Mode, respectively? For instance, the hardware could run the game very well, and the unique platform features were a great match for Bloodhunt in how we could implement both 3D audio and full per-weapon type haptics support. Our partnership with Sony ticked a lot of boxes when we set out to broaden the player base. Why did you partner with Sony to make Vampire: The Masquerade - Bloodhunt a timed console exclusive for the PlayStation 5? It’s still all a secret, but we have some really great updates going through internal testing right now that really change the way you experience Bloodhunt. Related Story Nathan Birch Lego Star Wars, Nintendo Switch Sports, and more Exciting Games Coming Out in AprilĬan you give us some hints about the upcoming Vampire: The Masquerade - Bloodhunt content additions you're working on for the rest of 2022? It’s for sure the combination of a vertical, very detailed cityscape where every place you see, you can go - and a relentless tempo & high stakes action - mixed in with abilities and gunplay. What are, in your opinion, the main unique features of Vampire: The Masquerade - Bloodhunt compared to other Battle Royale games? You can now unlock mutators to your archetype by playing it: things like faster reload times, better starting buffs in the form of blood resonances, and more. We’ve addressed this through extended quests, daily & weekly challenges, and our new archetype progression and perks system, which brings a flavor of gameplay focused progression to the table. We’ve pushed hard to improve this, and we are now reaching smoother gameplay across many different setups and hardware and allowing more types of machines into the fun.Īdditionally, we also saw a big need for more things to do and a more interesting and diverse progression. In early access, one of the key feedback points was performance issues and performance requirements as a whole. What were the main changes you have made to the game due to the players' feedback? Vampire: The Masquerade - Bloodhunt originally launched in early access in late September.
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