![]() None of the characters change the gameplay, but each has their own personality and sounds off with unique one-liners and quips when they pick up weapons or Hacks, ping a location, or make note that they’re under fire or wandering away from their squad. The new characters are really the only reward worth pursuing, as they do have an impact on your personal experience with the game, albeit one that is pretty insignificant. The emotes and sprays at least allow you to add a bit more of your own personal style to your character, though it’s rare to find opportunities to paint the walls with a cute design or interact with your teammates with silly movements in the midst of a battle royale game that’s as fast-paced as Hyper Scape. None of the weapon or character skins are particularly exciting it’s your standard affair of simple recolor options. Most of Hyper Scape’s in-game rewards are weapon and character skins, emotes and sprays, and new characters–and they’re all kind of meh. You can ignore it, of course, but the battle pass highlights that you’re missing items if you don’t have Prime Gaming, which feels a little predatory. So, if you want to complete either the free or paid track, you need to drop some cash. It’s got a free track and paid one, which normally would be fine except that nearly half of the items (12 of the 33) on the free track can’t be accessed unless you have Prime Gaming, which requires paying the $13 USD/month for an Amazon Prime subscription. Here’s the thing: I don’t like Hyper Scape’s battle pass. Season 1: The First Principle adds a battle pass, daily and weekly challenges, and tons of new rewards to unlock which are just what a game like Hyper Scape needs–it’s only got one map for its two modes, solo and squads, so there’s just not enough there to keep playing the game every day without an additional incentive. Regardless of where you want to play, Hyper Scape thankfully launches with cross progression support so your account follows you from system to system. So I’m comfortable with saying that the console version of Hyper Scape works. I’ve yet to try the game on PS4, but I didn’t notice a drop in quality when transitioning between PC and Xbox One X. With the start of Season 1, Hyper Scape has also officially been released for Xbox One and PS4. The date also marks the start of the game’s first season, titled The First Principle, which makes several changes to the game and adds new content–all of which is worth taking a look at. As of August 11, Hyper Scape has left beta and officially launched. It’s a pretty substantial contribution to Hyper Scape’s frantic battles and encouragement to fight quickly, not just efficiently.īefore we get into the nitty-gritty of the analysis, though, it’s worth pointing out why we’re reviewing Hyper Scape now when the game’s been playable for a few weeks. ![]() If you die, you drop it, but teams that manage to hold onto it for 45 seconds automatically win. Nabbing the crown puts you on everyone’s radar. The game spawns a crown onto the battlefield when the survivable area shrinks to its final size. For one, being the last one alive isn’t the only way to win you can also be crowned the winner. None of which is to say that Hyper Scape doesn’t bring its own sense of style to the battle royale genre. As the match progresses, the battlefield shrinks, increasing the likelihood of firefights breaking out amongst the survivors. Players begin each match by dropping onto a battlefield with nothing to their name, forced to survive by any means necessary–whether that’s searching for the best weapons, hunting and killing enemy players, or avoiding and hiding from fights. If you’ve ever played a battle royale game before, then the goal of Hyper Scape is an old song and dance by this point. I continue to flee but I can hear the quiet thumps of their murderous bounces keeping pace with me. My laughter stops as I turn around and realize, to my horror, that every one of my pursuers has the Ball Hack as well. I quickly slide into it and pick it up, cackling with glee as I transform into a giant ball and bounce away from the squad chasing me. Around another player’s corpse is a Hack pick-up with a circle on it. My pursuers have seen me and are now riddling my backside with bullets as I try to duck and weave among the environmental cover that’s slowly deleting. “Well, crap,” I mutter, as I begin to run.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |